I'm pleased to say that my all-girl campaign has now reached it's 15th straight session. Meaning we have been consistently at it for about four months now, playing once a week. For those of you who know teenagers or know the way teenagers play Dnd, this is a rare feat indeed.
This has been the longest running game I've ever DM'ed, and for many of my PC's it has been the longest continuous adventure.
I'm very grateful to have had the dedication of my PC's for running a long-term game has so many benefits that 2 or 3 session campaigns just cannot provide. My improvisational game style coupled with the amount of time I've had as a DM has allowed a beautiful world ecology to spring up. An adventure that just started as a run-of-the mill slay the werewolves scenario has yielded many different countries, races, and cultures. My map grows every session much to my delight, and I keep liking what I find there. The long term game has also allowed a more complex religious system to the world, and a great train of mythology that players discover almost as rapidly as I do.
I never expected to get this far. My player's have loyally progressed almost to the end of a huge overhanging story arc. Our game has actually survived one of the PC's moving across the country. We've had dragons, dungeons, fights, marriages, political intrigue, and even a little time travel.
If you haven't had a long-term game yet, I highly recommend trying to start one. And if you have, then you know the brave new world I'm walking into.
So here's to my PCs! Birdie, Fawkes, Kavin, Isis, Momo, Saelana, and Pel, you are the best friends a Dungeon Mistress could ask for :)